November 15, 2011
Art that might be ARt

I’m always keeping an eye out for pieces that either might already be AR, or would translate very well into AR. Two artists caught my eye recently.

The first is illustrator and artist Anna Emelia, whose work is very cosy and intimate which might translate well into the “doll house” perception of desktop hand-held AR for instance. She recently submitted this image on her blog, which I like very much. 

The second is German street artist Tasso. Below is just one of many pieces he has that might translate very well into AR. How terrifying, for instance, might this one be, with a bit of interactivity and some sound:

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November 10, 2011
ScandAR 2011

If you work, study or research AR in the Nordics check out the Call for Participation for the Second Annual Scandinavian Workshop on Augmented Reality, which will be held at Aalborg University, Dec 8th and 9th. 

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November 9, 2011

Nice projective AR art piece. What appeals to me about projective AR is it lends itself more naturally to shared experience.  It’s a really interesting area in that it’s the intersection of hardware, software and sculpture - this piece is presented as a Light Sculpture. I hope that sort of naming takes off, because the research community nomenclature is starting to feel like an impediment.

October 25, 2011
Nokia City Scene is now publicly available

The first public release of our mirror worlds work comes out just in time for ISMAR 11! Right now it’s Nokia N9 only, and we only have a handful of cities covered, but if you have an N9 get it! I’d be especially interested in hearing what people who follow this blog think. 

What isn’t presented to the general public is our overall idea of how this fits into the mixed and augmented reality space, I’ll try to get around to that soon, but right now I need to finish my slide deck for our workshop tomorrow. 

October 21, 2011
Nokia Maps 3D using WebGL

Our colleagues in Berlin have been doing amazing things with the same sort of data we’ve been using to build our mobile mirror world applications - really nice work guys. 

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October 7, 2011

Some updates on Suwappu from Dentsu London. Interesting to note that they redesigned the characters faces slightly to get better features for tracking. This may become an important aspect of character design in future - having to run your character through feature detector algorithms to make sure it can be used with AR apps and toys.

September 21, 2011
Part of an artist’s manifesto from the East Side Gallery on the Berlin Wall. Struck a chord.

Part of an artist’s manifesto from the East Side Gallery on the Berlin Wall. Struck a chord.

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Filed under: AR art berlin 
August 8, 2011
Enabling Large-Scale Outdoor Mixed Reality and Augmented Reality ISMAR workshop

I’m very excited to be involved co-organizing a workshop at ISMAR this year on enabling large scale MAR. If you’re interested in participating, the research topics include (but are not restricted to):

  • 3D geo-referenced data (images, point clouds, and models)
  • Algorithms for object recognition from large databases of geo-referenced data
  • Algorithms for object tracking in outdoor environment
  • Multi-cue fusion to achieve improved performance of object detection and tracking
  • Novel representation schemes to facilitate large-scale content distribution
  • 3D reasoning to support intelligent augmentation
  • Novel and improved mobile capabilities for data capture (device sensors), processing, and display
  • Applications, experiences, and user interface techniques.
  • The organizing and program committees are stellar, it’s a real honour to be working with this group, and I’m looking forward to the event on September 26th immensely. Special thanks to Matei Stroila of Navteq Research for putting together the site and the call for submissions while most of us were on vacation!

    July 27, 2011

    Can you imagine what you could do with see through and/or projected AR added to the mix? It would be the whisical, funtime opposite of Daniel Suarez’ icy Daemon.

    There’s a couple of things to note here: this is an “mp3 experiment” - but the mp3 really only serves to initiate, synchronize, and contextualize via the voice and music. AR could work like this - detractors confuse wanting to augment things with more or less wanting to replace all other kinds of stimulation, and that’s not necessarily in the best interest of the user.

    Then there’s the element of “being in on it” while perplexing the general public that’s part of the fun of flashmobs, that actually plays to the user-exclusivity of portable AR presentation.

    The key thing, thought, is the motivation in the disembodied introduction - “follow my instructions and we’ll all have a pleasant time together” - this is about having a remarkable shared experience that really depends on careful planning and scripting by the organizers, and preparation and willingness from the participants, rather than the technology which is really only a facilitator. 

    10:11am  |   URL: http://tumblr.com/ZnNhKy7a48Pu
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    Filed under: AR experience 
    July 4, 2011
    "Fluent, convivial satiation of as many senses as possible"

    — A good friend’s brilliant answer to “what makes a good meal” - but damn if that isn’t the perfect answer to “what would make a good augmented experience”. 

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