September 15, 2010

Here’s a video about rendering virtual 3D objects in a real world scene, but it’s not AR. Beautiful stuff from BERG.

I don’t want to sound pessimistic, but I’m not confident I’ll live to see the day we can suspend AR objects over puddles with perfectly aligned reflections and ambient lighting effects. 

But there are still things to learn from the video. For me it’s the translucency that makes the pieces so enchanting: solid opaque renderings wouldn’t have half so much magic, and wouldn’t blend in to the environment so well.  The imprecision helps smooth out the edges and make everything feel more natural and “analogue” instead of alien and digital.  Both things to keep in mind for AR objects.  Finally: even recording photons that were actually there looks fake against a garden environment: natural environments are more challenging to embed believable virtual elements in. 

  1. ardianrian reblogged this from augre
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